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Claude Code skill 'reanimate' automates frame‑by‑frame animation cloning

The new GitHub project lets Claude Code reverse‑engineer web animations and rebuild them with matching motion and timing.

A GitHub repository named reanimate, authored by NiazMorshed2007, offers a Claude Code skill that reverse‑engineers any animation from a live site, screen recording, MP4, GIF or Lottie file.

The skill records the reference animation in a headless browser, captures each frame, CSS, Web Animations API data and even GPU calls for canvas and WebGL, then writes a clone using the project's existing stack such as CSS, Framer Motion, GSAP or three.js.

Verification runs the cloned animation through the same recording process, compares timing, easing and pixel output, and iterates until differences fall within configurable thresholds, typically after two to five rounds.

Installation requires Bun 1.1 or later on macOS or Linux, and the first run adds a static ffmpeg binary and Playwright’s Chromium cache, totaling about 250 MB. No API keys are needed, and the skill has only been tested with Claude Code.

The repository demonstrates clones of animations from sites like vercel.com, stripe.com and workos.com, achieving frame‑by‑frame matches with deviations as low as 0.4 px or under 2 % pixel mismatch.

What it means for you

For developers, reanimate provides a repeatable workflow to copy complex web animations without manual tweaking, speeding up UI prototyping.

Sources

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